ForceIncreases the Physical Attack + Defense
AccupunctureForbids a ninja to perform basic and special attacks.
AgilityIncreases Speed. The ninja with highest Speed attacks first
Aid RateReduces damage taken by 90%
AttackIncrases the damage done – Scales with your Force/Chakra
Avoid InjuryDefense Multiplier
BlockBlock reduces damage taken by a certain amount and initiates a counter hit which does 100% damage. (90% cap)
ChakraIncreases Strategy Attack + Defense
ChaosNinja are confused and attack their own team with basic attack, the ninja still generate fury.
CounterReduces the chance of your opponent attack to be critical. (90% cap)
CritCritical hits are 50% stronger. Fury, Heal and the Attack can crit independent from another. (90% cap)
Damage over Time
Damage RateDamage Multiplier
DeathCCCrowd Control effect Instant death next turn
DefensePhysical Defense - Decrases damage taken by Physical Attacks – Scales with your ForceStrategy Defense - Decrases damage taken by Strategy Attacks – Scales with your Chakra
DodgeDodge ignores damage, but debuffs like Stun and Poison are still applied. (90% cap)
Forbid AttackForbids a ninja to perform basic attacks.
Forbid to Recover FuryFury from any source like ninja or basic attacks is negated.
FuryAt 100 Fury you will release your Special Attack. Each Fury point over 100 increases dmg by 0.25%
Fury DrainReduces Fury
HitReduces the chance of your opponent to dodge your attack
HPNinja will leave the battle once it reaches 0.
PetrifyForbids a ninja to perform basic and special attacks. Basic attacks don't do any damage but still generate fury.
PowerIncreases Health Points.