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Glossary

  • Force

    Increases the Physical Attack + Defense
  • Accupuncture

    Forbids a ninja to perform basic and special attacks.
  • Agility

    Increases Speed. The ninja with highest Speed attacks first
  • Aid Rate

    Reduces damage taken by 90%
  • Attack

    Incrases the damage done – Scales with your Force/Chakra
  • Avoid Injury

    Defense Multiplier
  • Block

    Block reduces damage taken by a certain amount and initiates a counter hit which does 100% damage.  (90% cap)
  • Chakra

    Increases Strategy Attack + Defense
  • Chaos

    Ninja are confused and attack their own team with basic attack, the ninja still generate fury.
  • Counter

    Reduces the chance of your opponent attack to be critical. (90% cap)
  • Crit

    Critical hits are 50% stronger. Fury, Heal and the Attack can crit independent from another.  (90% cap)
  • Damage over Time

    Damage over Time effect in depth guide here
  • Damage Rate

    Damage Multiplier
  • Death-Point-Drain

    Damage over Time effect in depth guide here
     
  • DeathCC

    Crowd Control effect Instant death next turn
  • Defense

    Physical Defense - Decrases damage taken by Physical Attacks – Scales with your Force Strategy Defense - Decrases damage taken by Strategy Attacks – Scales with your Chakra
  • Dodge

    Dodge ignores damage, but debuffs like Stun and Poison are still applied. (90% cap)
  • Forbid Attack

    Forbids a ninja to perform basic attacks.
  • Forbid to Recover Fury

    Fury from any source like ninja or basic attacks is negated.
  • Fury

    At 100 Fury you will release your Special Attack. Each Fury point over 100 increases dmg by 0.25%
  • Fury Drain

    Reduces Fury
  • Hit

    Reduces the chance of your opponent to dodge your attack
  • HP

    Ninja will leave the battle once it reaches 0.
  • Petrify

    Forbids a ninja to perform basic and special attacks. Basic attacks don't do any damage but still generate fury.
  • Power

    Increases Health Points.
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